金鑫, 刘其广, 吕杰, 徐飞飞, 孙晓楠. 基于三角网格曲面的机器人磨削工具姿态光顺优化[J]. 制造技术与机床, 2022, (9): 47-51. DOI: 10.19287/j.mtmt.1005-2402.2022.09.007
引用本文: 金鑫, 刘其广, 吕杰, 徐飞飞, 孙晓楠. 基于三角网格曲面的机器人磨削工具姿态光顺优化[J]. 制造技术与机床, 2022, (9): 47-51. DOI: 10.19287/j.mtmt.1005-2402.2022.09.007
JIN Xin, LIU Qiguang, LV Jie, XU Feifei, SUN Xiaonan. Robotic grinding posture smoothing optimization for triangular mesh surface[J]. Manufacturing Technology & Machine Tool, 2022, (9): 47-51. DOI: 10.19287/j.mtmt.1005-2402.2022.09.007
Citation: JIN Xin, LIU Qiguang, LV Jie, XU Feifei, SUN Xiaonan. Robotic grinding posture smoothing optimization for triangular mesh surface[J]. Manufacturing Technology & Machine Tool, 2022, (9): 47-51. DOI: 10.19287/j.mtmt.1005-2402.2022.09.007

基于三角网格曲面的机器人磨削工具姿态光顺优化

Robotic grinding posture smoothing optimization for triangular mesh surface

  • 摘要: 目前,网格曲面机械人磨削理论得到了广泛研究,但现有方法所产生的磨削工具姿态往往存在光顺性差、未能兼顾网格曲面局部微分特性等问题,为此,提出了一种基于网格曲面和四元数插值的机器人磨削工具姿态光顺优化算法。首先,通过对网格曲面法矢进行估计,并对网格曲面局部几何特征进行拟合获得相应的曲率信息,实现网格曲面局部微分特性的重构;然后,综合考虑磨削曲面的曲率信息,在曲率较大的关键路径点处进行磨削工具姿态的指定,并采用四元数插值在指定的姿态间生成光顺变化的过渡姿态,以提高磨削过程的运动平稳程度和磨削表面的均匀性。仿真结果和加工实例表明,该算法能够产生光顺性良好和过渡均匀的磨削工具姿态,并且能够很好地适应网格曲面的曲率变化,保证了磨削过程的平稳性和磨削效果的均匀性。

     

    Abstract: At present, robotic grinding theory for mesh surfaces has been widely studied. However, existing methods often have the problem of poor smoothness, as well as neglecting the local differential characteristics of mesh surfaces. Therefore, in this paper, a robotic grinding posture smoothing optimization algorithm based on mesh surface and quaternion interpolation is proposed. Firstly, the local differential characteristics of mesh surface is reconstructed by estimating the normal vector of mesh surface and fitting the local geometric characteristics of mesh surface, in order to obtain the corresponding curvature information. Then, identification of key areas of the grinding process is conducted on basis of the obtained local differential characteristics, and key grinding postures are assigned at those grinding points with locally maximum curvature. Next, the technique of quaternion interpolation is performed among those assigned grinding postures to optimize motion smoothness and to improve the uniformity of grinding. The simulation experiment and practical grinding test have been carried out, and the results show that the proposed algorithm can generate smoother grinding postures along the path with less fluctuation, and can accommodate well with the changes of curvature on triangular surface, which ensures the smoothness of grinding and the uniformity of the surface after grinding.

     

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